package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBEndless {
    public static final MsgConfig DATA_REQ = new MsgConfig(MsgIdA.ENDLESS, 1,"我的无尽轮回数据 の 请求");

    public static final MsgConfig DATA_RESP = new MsgConfig(MsgIdA.ENDLESS, 2, "我的无尽轮回数据 の 返回");

    public static final MsgConfig CHALLENGE_REQ = new MsgConfig(MsgIdA.ENDLESS, 3, "挑战关卡 の 请求");

    public static final MsgConfig CHALLENGE_RESP = new MsgConfig(MsgIdA.ENDLESS,4, "挑战关卡 の 返回");

    public static final MsgConfig CHALLENGE_RESULT_RESP = new MsgConfig(MsgIdA.ENDLESS, 5, "挑战结果 の 通知");

    public static final MsgConfig OPTIONS_REQ = new MsgConfig(MsgIdA.ENDLESS, 6, "获取当前可供选择的buff的选项ID们 の 请求");

    public static final MsgConfig OPTIONS_RESP = new MsgConfig(MsgIdA.ENDLESS, 7, "获取当前可供选择的buff的选项ID们 の 返回");

    public static final MsgConfig QUIT_REQ = new MsgConfig(MsgIdA.ENDLESS, 8, "退出战斗 の 请求");

    public static final MsgConfig QUIT_RESP = new MsgConfig(MsgIdA.ENDLESS, 9 ,"退出战斗 の 返回");

    public static final MsgConfig FIRST_REWARD_GET_REQ = new MsgConfig(MsgIdA.ENDLESS, 10, "领取首通奖励 の 请求");

    public static final MsgConfig FIRST_REWARD_GET_RESP = new MsgConfig(MsgIdA.ENDLESS, 11, "领取首通奖励 の 返回");

    public static final MsgConfig FIRST_ENTER_REQ = new MsgConfig(MsgIdA.ENDLESS, 12, "开始挑战 の 请求");

    public static final MsgConfig FIRST_ENTER_RESP = new MsgConfig(MsgIdA.ENDLESS, 13, "开始挑战 返回");
}
